Ubisoft Sofia Producer Krasimira Yakovlieva on Porting to iPhone, Apple Applied sciences, Contact Controls, Put up Launch Help, and Extra – TouchArcade

Ubisoft just lately launched Murderer’s Creed Mirage (Free) for iPhone 15 Professional and iPad (M1 and later), and it’s the remaining sport from Apple’s 4 bulletins for the iPhone 15 Professional sequence telephones. Learn my assessment of the iPhone 15 Professional model right here. Forward of the sport’s launch on iPhone and iPad, I had an opportunity to ship some inquiries to Ubisoft concerning the sport’s new port, contact controls, submit launch replace plans, and much more.

TouchArcade (TA): Inform us a little bit bit about your self and what you do at Ubisoft.

Krasimira Yakovlieva (KY): My title is Krasimira Yakovlieva and I’m the producer of Murderer’s Creed Mirage for iOS. I joined Ubisoft Sofia nearly 8 years in the past and, as a part of the Challenge Administration workforce, I’ve had the pleasure to contribute to greater than six Ubisoft titles, 4 of that are from the Murderer’s Creed franchise.

TA: Earlier than discussing Murderer’s Creed Mirage, I needed to ask what led to this being the primary massive Ubisoft title to hit iPhone 15 Professional and iPad M1 once we’ve seen just a few of the older Murderer’s Creed video games come to Swap natively.

KY: We first had the chance to create a demo of the sport for iPhone 15 Professional, which was an important success and gave us confidence when getting into full manufacturing. Murderer’s Creed Mirage, the most recent installment within the Murderer’s Creed Franchise, was the perfect match for a venture like this, with its condensed world and story-driven journey. Bringing the sport, initially designed for simply consoles and PC, to iPhone and iPad was made doable as a result of devoted efforts and experience of our gifted workforce of builders and engineers, in addition to the wonderful efficiency of the A17 Professional chip mixed with the superior know-how of our Anvil engine.

TA: Ubisoft has been a cell supporter for ages now via standalone premium video games, free to play ones, Apple Arcade, and even Netflix. How was it working with Apple for Murderer’s Creed Mirage?

KY: The collaboration with Apple has been a really useful partnership, marked by a shared dedication to innovation and a strategic alignment of objectives. By this collaboration, we exchanged worthwhile data and experience resulting in profitable progress in releasing Murderer’s Creed Mirage for iOS and driving innovation. It was a difficult, but very rewarding expertise for our workforce to adapt a AAA sport for a brand new cell machine. What helped immensely was that we knew and had been very skilled with the Murderer’s Creed’s pipeline which incorporates our experience in working with the Anvil engine. We had nice collaboration with very gifted professionals throughout Ubisoft and with varied groups at Apple, which gave us a chance to ship an genuine Murderer’s Creed expertise on iPhone and iPad.

TA: Numerous my associates contemplate Murderer’s Creed Mirage a “return to kind” for the franchise. I’ve loved what I’ve performed to this point on PS5 and iPhone, however I feel I just like the Murderer’s Creed Origins and Odyssey components extra. Do you suppose we might see a kind of hit iPhone 15 Professional sooner or later?

KY: I can not converse for different video games.

TA: Murderer’s Creed Mirage is capped at 30fps on Apple {hardware} together with the M4 iPad. I used to be questioning if there was a risk that we might see an uncapped body charge choice sooner or later?

KY: Proper now, we’re devoted to prioritizing the steadiness and efficiency of the sport on the assorted appropriate Apple gadgets.

TA: Murderer’s Creed Mirage has excellent contact controls in comparison with the opposite massive AAA ports we’ve seen for iPhone 15 Professional. How a lot testing went into getting the contact interface proper?

KY: Loads! This was a primary for us, so the variety of iterations we had in nailing the controls each on iPhone and iPad was past any cheap depend. We performed varied inner and exterior playtests with a view to be sure that the controls work for a wide range of audiences and gaming preferences. After taking the choice to launch not solely on iPhone but additionally on iPad, we opted out for the totally customizable controls, so we will make sure that we match as many playstyles as doable.

TA: Having cross development via Ubisoft Join is nice. I used to be glad to convey my PS5 save to my iPhone to verify the way it feels right here. Is that this one thing we must always anticipate in different multiplatform Ubisoft titles on iPhone, iPad, and macOS as effectively?

KY: I can not converse for different video games.

TA: Ubisoft just lately introduced Prince of Persia: The Misplaced Crown for macOS whereas Murderer’s Creed Mirage is just not on macOS however on iPhone and iPad. Are there plans to convey Murderer’s Creed Mirage to macOS and Prince of Persia: The Misplaced Crown to iOS sooner or later?

KY: Our focus proper now’s to make sure the steadiness of Murderer’s Creed Mirage on appropriate gadgets. We’re dedicated to delivering a seamless gaming expertise for gamers on cell, coupled with visuals that match the standard of consoles.

TA: What Apple applied sciences had been leveraged for bringing the Murderer’s Creed Mirage sport engine to iPhone 15 Professional and iPad fashions?

KY: The Steel API & MetalFX upscaling are core applied sciences that helped us understand our imaginative and prescient for the sport on iOS. To convey Murderer’s Creed Mirage to iPhone and iPad, we took benefit of all out there Apple applied sciences, guaranteeing an optimized, high-performance expertise that leverages the superior graphics capabilities and seamless integration with the iOS ecosystem.

TA: Are there plans for any submit launch updates for the sport other than bug fixes?

KY: We do plan on implementing crash fixes and stability enhancements primarily based on suggestions from gamers worldwide.

TA: Did the workforce engaged on this port additionally check out the Resident Evil or Dying Stranding iPhone 15 Professional ports?

KY: The dev workforce of Murderer’s Creed Mirage for iOS are all savvy players and take a look at a wide range of video games out there in the marketplace. We recognize the laborious work completed by all gaming publishers and their dev groups.

TA: What are you hoping to see from Apple for the following iPhone and iPad fashions?

KY: With Apple being an revolutionary firm, we’re excited to see how they are going to push boundaries sooner or later.

TA: Are there plans to convey DualSense haptic suggestions or adaptive set off help to Murderer’s Creed Mirage on iPhone 15 Professional / iPad when utilizing a DualSense controller?

KY: No, we’re not planning on introducing new options. We are going to stay targeted on enhancing stability and bettering high quality of life options.

TA: Is there something you’d wish to say to our readers for Murderer’s Creed Mirage?

KY: We hope iOS customers get pleasure from Murderer’s Creed Mirage as a lot as we loved bringing it to them. Our workforce has labored tirelessly to make sure that the sport delivers a memorable expertise on iPhone and iPad, leveraging the most recent Apple applied sciences to convey the sport’s graphics and gameplay on par with the console model of the sport. We encourage everybody to share their ideas and experiences with us. Thanks in your help, and we sit up for seeing you within the sport!

TA: How do you want your espresso?

KY: Robust.

I’d wish to thank Krasimira Yakovlieva and Ellie Vengala from Ubisoft and Jennifer Tam and Peter Nguyen from Apple for his or her time and assist right here.

You possibly can sustain with all our interviews right here together with our current ones with M2 discussing shmups and extra right here, Digital Extremes for Warframe cell, Workforce NINJA, Sonic Dream Workforce, Hello-Fi Rush, Pentiment, and extra. As traditional, thanks for studying.

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